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Vray 5 displacement sketchup
Vray 5 displacement sketchup









vray 5 displacement sketchup

If anything, it might be using SU's internal unit which is always in inches. So to get 1000mm displacement: 1000 / 25.4 = 39.37ĭamien has previously mentioned that V-Ray uses the SU scene units. As with the Override Focal Length property and the mapping units when you don't have SU UV mapping. If the manual was true I should have to set the multiplier to 1000. Multiplier be used to adjust the displacement of an individual material.įrom this I'd expect that if my scene units where millimeters then a multiplier of 100 would give me a displacement of 100mm.Īttached is an example.

vray 5 displacement sketchup

The advantage of this method is that it preserves all details in the displacement map. The actual raytracing of the displaced surface is done in texture space and the result is mapped back into 3D space.

vray 5 displacement sketchup

Value affects all displacement, it is recommended that it be left constant and the texture The displaced surface is rendered as a warped height-field based on that texture map. Calling all interior design lovers Check out Deepali Kotharis incredible render from The Complete Sketchup & Vray Course for Interior Design. This means that one could adjust the affect ofĭisplacement through either the Amount value or the texture multiplier, but because the Amount Object with the texture multiplier set to 1. The Amount value is the number of scene units of an VfSU Manual wrote:The Amount value may possibly be the most important value within the rollout, as this value willĭetermine the scale of all displacement.











Vray 5 displacement sketchup